Computer Science & Game Design graduate with strong focus on gameplay and engine development. I have a strong foundation in C++, and have worked with commercial engines like Unity and Unreal, as well as custom engines.
I pride myself as an adaptable individual with a generalist attitude: “Specialization is for insects.” —Robert A. Heinlein, Time Enough For Love.
I love video games, and have a profound interest in games not just as entertainment, but more importantly, as an art form.